ebusiness@newcastle

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Deadline: 20/08/2010

e-CASE & e-Tech 2011

Papers and Abstracts are invited to submit. Interesting topics are listed below for your reference only, and not limited to the following topics:

e-Commerce

  • practices and cases in e-commerce
  • systems and technologies of e-commerce
  • co-production in e-commerce service
  • applications of e-commerce service
  • economics issues of e-commerce
  • m-commerce and pervasive computing
  • e-commerce payment systems
  • data mining and business intelligence
  • entrepreneurship and business models
  • internet marketing and e-marketplaces
  • supply chain management
  • collaborative commerce
  • e-tailing and multi-channel selling
  • the latest trends in web services
  • e-commerce technology adoption
  • production of knowledge economy
  • knowledge economy and e-commerce
  • e-commerce business models
  • e-commerce, e-business strategies
  • customer relationship management
    law, copyright, and intelligent property in e-commerce
  • business-to-business, business-to-customer, and business-to-government e-commerce
  • any aspects on buying, selling, marketing, distributing, and servicing of products
  • services over the Internet, wireless network, mobile phone, and other cybernetic systems
  • evolution of e-commerce
  • business-oriented or consumer-oriented e-commerce
  • cryptography for enabling e-commerce
  • future development of e-business,
  • e-business applications
  • trust or security for e-Commerce
  • digital economics, and digital content
  • EDI and the Internet
  • global or local e-commerce development
  • retailing in e-commerce (e-tailing), e-marketplaces
  • other relative topics

e-Administration

  • co-production in e-administrative services
  • innovation and diffusion of e-administrative services
  • practices and cases in e-governments, e-organizations, or e-institutions
  • system applications in e-governments, e-organizations, or e-institutions
  • technology integration in e-governments, e-organizations, or e-institutions
  • practices and cases in e-administration,
  • the impact of e-government
  • information policy, information security, information privacy, electronic democracy
  • policy in intelligent property, software industry, and information sharing
  • governmental e-processes and information access
  • measurement of performance of e-governments, e-organizations, or e-institutions
  • strategic management of e-governments, e-organizations, or e-institutions
  • e-government technology adoption
  • e-government service innovation
  • barriers to e-administration
    evolution and future development of e-administration
  • government service performance via e-implementation
  • e-administration performance measurement
  • strategy for e-administration implementation
  • infrastructure for e-government or e-organization
  • e-administration cases
  • e-administration in developing countries
  • e-administration software
  • determinants influencing the success of e-administration implementation
  • e-administration and digital fracture
  • e- administration influence on e-activity between governments
  • e-administration influence on International e-collaboration between nations (e.g. China-UK)
  • the role of top management in executing e-administration
  • the development, promotion and adoption of e-technology based services
  • other relative topics

e-Education

  • practices and cases in e-education
  • systems and technologies in e-education
  • applications and integration of e-education
  • e-learning evaluation and content
  • campus information systems
  • e-learning technologies, standards and systems
  • mobile learning
  • computer aided assessments
  • knowledge management
  • virtual learning environments
  • multimedia in e-learning
  • marketing and promoting e-learning
  • social benefits of e-learning
  • organization learning
  • technology adoption and diffusion of e-learning
  • barriers to e-education or e-learning
  • e-education development in libraries
  • e-education application in museums
  • e-education or e-learning cases in military
    corporate, government, or in higher education
  • e-education or e-learning platform
  • technologies or software support e-education or e-learning
  • key factors of successful e-education implementation
  • barriers to web-based publishing
  • content development, evaluation indicators, social or cultural influence on e-education development
  • standards and interoperability of e-education platform/system
  • Infrastructure of e-learning or e-education environments
  • organizational e-learning strategies
  • how e-technology influences the teaching program
  • lifelong learning networks
  • personal learning environments
  • virtual universities, classrooms, and laboratories

e-Society

  • practices and cases in e-society
  • systems and technologies in e-society
  • applications and integration of e-society
  • cyber law and cyber crime
  • intellectual property
  • social communications on the internet
  • internet security
  • trust and privacy issues in cyber society
  • online friendship and virtual relationship
  • cyber sex and cyber game
  • internet addiction
  • ethic in cyber society
  • crime prevention in information society
  • role and mission of cyber police
  • technology adoption and diffusion of e-society
  • issues on e-society or e-community such as privacy, rumor, fraud, crime, attitude, and addiction
  • governmental and social main concerns on e-communitythe growth and development of global or local e-community/e-society
  • main impact on traditional communities, multimedia and web-casting on the web community
  • moral or ethic Issues from the impact of communication via Internet
  • the future of e-society
  • the regulatory environment of e-society
  • perception differences of trust between e-society and traditional society
  • e-technologies in human interaction, community, education, or knowledge sharing
  • technical or psychological issues for e-society
  • open standards or software on e-society
  • innovation diffusion or rumor spread via e-society
  • specific cases on e-society
  • other relative topics

e-Technology

  • Web Services and Application
  • Grid Services and Service-Oriented Computing
  • Web Intelligence, Agents and Personalization
  • Pervasive, Mobile and Peer-to-Peer Computing Technologies
  • Context-Aware, Location-based and Autonomous Computing
  • Security, Privacy, Trust and Reputation for e/m-Services
  • Payment Technologies for e/m-Services
  • Middleware for e/m-Services
  • Payment Protocols
  • Identity Management
  • Privacy Protection
  • Mobile devices
  • Data Mining
  • Data Warehousing
  • Real-time Data analysis (RFID / sensor data, etc.)
  • Risk and Revenue Management
  • Web 2.0
  • Web Design Experience
  • SOA and Web Services
  • Social Web
  • e-Learning
    e-Government
  • Mobile Web
  • Enterprise Web
  • e-Authoring Tools
  • e-Banking
  • e-Business
  • e-Management
  • e-Health
  • e-Knowledge Management
  • e-Payment
  • e-Publishing
  • e-Services
  • Internet and the Web
  • Network Management for e-Environment
  • Quality Assurance of e-Technology
  • Web-Based Systems
  • CSCW
  • Workflow
  • Information Retrieval
  • Product Data Management
  • Project Management
  • Semantic Web
  • Ontology